Lust escribió: |
imagino la buscas para pvm
puedes hacer un cambio hasla hibrida trampras maxea dt venom y dale un solo punto a df y a sm maxea ls y ds con eso tendras un daño aceptable de trampas y la habilidad kick |
Cita: |
hi everyone. I have some questions about the shadow master:
1. I there anyway you can see how much physical damage she does? (calc. or such things) not sure how, but I am sure you can probably calculate it. the biggest issue is you don't know what weapon she is using it could have a cruel mod on it which would greatly boost her damage. 2. At which lvl does she casts her skills? 1/3 shadow master slvl + 1/2 skill in questions slvl 3. If I put more skills into her, is AR, life and resist all the only thing that will increase? I mean will she get some new equipment or that kinda stuff? She upgrades equipment to rares until slvl 17 afterwhich you only gain to her stats. 4. I have read a lot of threads concerning the synergies a master uses but I havent come to clarity with it yet. Does she uses "my" synergies or doesnt she use any at all? She uses her own synergy which is the trick to gaining really high synergy bonuses with a shadow. You need to look at the teacher build to fully understand it (don't have the link). You can get some idea by the slvl she uses from the above calculation. She has 0 synergy until she uses the synergy then she has the slvl she used as the synergy. So if you have a slvl 21 shadow and a slvl 20 skill your shadow will use it at 21/3+20/2 = slvl 17 and she will then mark that as her slvl for using it as a synergy. Ie the first skill used is unsynergied each time you recast your shadow, stated as teaching a shadow your making the shadow cast the synergy skills first to boost her killing skill. More easily done with a shadow warrior. |
Cita: |
What is the purpose of maxing Mind Blast? With Mind Blast you can gain a little bit of control over your opponent; it pushes them back and prohibits their movement (it's effectiveness is affected by your opponents grade of FHR). Sure, alright, awesome... why would I max it? There are two reasons to do so; Ever noticed that little swirl that appears above one's head after a mind blast? Whenever that swirl is visible, the character will be put into hit recovery by anything that hits him. Regardless of the amount or type of afflicted damage. The duration of the swirl increases every level untill it reaches its maximum of 10 seconds at skill level 41. A longer duration helps you setting up and maintaining a proper lock. Secondly, a high level mind blast hurts. A lvl 50 mind blast sports 336-346 damage, 28-29 damage after the PvP penalty and 50% DR. That sure looks like it would be just a small tickle to any character. That is true, but even tickles leave bruises after a while. A high level mind blast along with 65% fcr or higher can't be ignored on the long run. Beside that, it's fun as hell to kill people who lack DR with merely mind blast. Mind Blast is also a good finisher for 1 life runners. A third argument used to be that a high level mind blast would cause your Shadow Master to cast it more often. However, after a series of tests I have been unable to find any relation at all between the level and the frequency of which the Shadow Master uses the skill in question. If you have any extra thoughts, arguments or findings on this matter, don't hesitate to contact me. |