Nick: Pass: Registrate  Perdíste tu clave?
Portada Foros Descargas Enviar Noticia Galería Chat
Actualmente conectados:1819 usuarios anónimos, y


 
Información
 
- Normas de la web
- Conceptos básicos
- Búsquedas
- NPCs (PNJs)
- Templos
- Mercenarios
- Glosario
- Áreas 85
- Afijos
- Tratado de TCs (PDF)
- Cubo Horádrico
- Nivel Secreto
- Modo Multijugador
- Magic Find (PDF)
- Llaves del pandemonium
 
Personajes
 
- Asesina
- Amazona
- Bárbaro
- Nigromante
- Paladín
- Druida
- Hechicera
 
Tablas
 
- Experiencia
- Nivel por área
- Recuperación de impacto
- Velocidad de lanzamiento
 
Objetos
 
- Únicos
- Set
- Artesanales
- Palabras Rúnicas
- Runas
- Pociones
- Gemas
- Joyas


[ Búsqueda ]
 
Guías
 
- Personajes [P]
- Soporte Técnico
- Battle.net
 
Mods
 
- ¿Qué son?
- Instalación
- Creación
 
Publicidad
 
 
Publicidad
 
  
Publicar nuevo tema   Responder al tema
Ver tema anterior Versión imprimible Entre para ver sus mensajes privados Ver tema siguiente
Autor Mensaje

NecroMoncer
Asunto: Nueva revelación: Caravanas y artesanos  MensajePublicado: 22 Ago, 2010 - 02:26 AM

Colaborador
9172 posts


<b>Colaborador</b>

Cuentas
#Valmar2143 EU

Miembro desde
20 Oct 2003
Aquí pongo los datos, sacados calentitos del gamescom
fuente: http://diablo.incgamers.com/

Para mí lo más interesante es que esto añadirá una gran utlidad del oro, que dejará de ser algo inservible. También los objetos que van cayendo se pueden reconvertir en materiales para usarse en los artesanos. Genial, a mi modo de ver, a la hora de comenzar, o de jugar solo en modo 1 jugador sin opción a items poderosos, e incluso para juagdores incondicionales y/o untwinked, etc.


Resumen rápido:
Cita:
Artisians! New crafting NPCs.

* A caravan of Artisans are NPCs that follow the player.
* You can queue up multiple items to be crafted by your Artisan, then go play through the world. Your items will be done when you return.
* 5 levels can drop but artisans can cube until level 16
* Artisans will have their own quests.
* Blacksmith repairs, adds sockets (so you’ll need this), and crafts armor. Jewelers cubes jewels, combining gems together to make them better - with “jewelwords” being mentioned. Mystic’s provides enchanting, crafting magical items.





Un pelín más detallado:

Cita:
The official FAQ from the just released Gamescom press kit. “Caravan” is the term for the NPC group that serves your item selling/crafting/buying needs in Diablo III.

Blizzard Quote:
Diablo III Caravan FAQ

Q: What is the caravan?
A: The caravan is a persistent group that follows the heroes across Sanctuary, providing a centralized hub for players to find quest givers, crafters, and other important NPCs. As your character moves through the world so too will your loyal band, setting up in specific locations to remain close by should you need them.

Q: Who are the artisans?
A: In order to access the professions in Diablo III, you’ll need to gain the loyalty of various artisans through your travels in Sanctuary. The blacksmith, mystic, and jeweler will each provide unique services over the course of the game.

Q: What do the artisans offer?
A: Skilling up your artisans will unlock unique recipes, granting your character access to benefits that may not be found anywhere else in the world. The blacksmith crafts weapons and armor, and can add sockets to some items. The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items. The jeweler crafts gems , amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.

Q: How do I find the artisans?
A: Finding the artisans will be part of the main quest. Each artisan has been fleshed out to include their own story and quest line.

Q: How do I use the artisans?
A: You’ll collect loot as a reward for slaughtering the forces of the Burning Hells. Unwanted items can be salvaged in your inventory, converting these goods into raw crafting materials—higher-level items are salvaged into higher-level materials. You’ll then take those raw materials and hand them over to the artisans, putting them to work crafting or enchanting for you. Upon returning to the caravan after a lengthy foray, you may also find that the artisans have been hard at work plying their trade for your benefit.

Q: How do I salvage my items?
A: Players will find an item while progressing through the main quest that will allow them to convert unwanted gear into crafting materials from the inventory. This item will not take up any inventory space. This should be a more satisfying option for offloading unwanted loot than the alternative—dropping things on the ground or making frequent trips to a vendor.

Q: Why are you including crafting professions in an action game?
A: Professions add depth to the item collection gameplay that drives the action of Diablo III. We want to provide players with an alternative way to acquire gear, potions, and other randomly found items. We also want to provide additional forms of customization for players—adding jewels, enchants, or sockets to existing gear allows players to further tailor their characters. Many rare crafting recipes and materials are only found as world drops, enhancing the item acquisition process by increasing the diversity of items dropped by monsters.



Si alguien no sabe inglés bien, más tarde o en días próximos lo traduzco/resumo (ahora ando con prisa haciendo cosillas).

Tampoco es que difiera mucho de lo que ya existe, salvo en el modo en que se mejoran objetos, que parece que le da un toque más rolero que simplemente ir a Larzuk, por ejemplo.







Vídeo (recomiendo verlo en HD a pantalla completa para apreciar bien los detalles):
http://diablo.incgamers.com/blog/commen ... -gamescom/



EDITO añadiendo una interesante entrevista a Jay Wilson sobre este tema:

Cita:

The introduction of Artisans brings a big change compared to Diablo II. Why did you choose to take such a big step?

Actually, there are two important reasons, the economic reason being the most important. In Diablo II it was very easy to earn gold, but there wasn’t much all the gathered gold could be spent on. Thus players were stuck with huge amounts of gold. I wanted to change that. In order to have a working economy in a game, about the same amount of gold needs to enter the economy as disappears from it. In order to gain control of the economy, there need to be things that yield gold and things that gold can be spent on. As designers of the game, we need to control these two things. Moreover, the things you can spend gold on have to be worth the trouble to gather the gold for. Thus we have introduced two changes. Players will earn a lot less gold in Diablo III from selling items they gather on the battlefield, and they will find a lot less gold on the battlefield as well. Additionally, we try to make sure that there are things players will want to spend gold on. The buying of gear pieces is an excellent way to diddle players out of their gold. There was already a way to use gold to buy more items in Diablo II, but it was used only barely. With Artisans, we try to improve that. With the new system, we hope to achieve that players will want to earn gold, but especially that they will want to spend their gold on the three Artisans.

The second reason results from the economic background. So we wanted gold to be spent more often, and at the same time, we don’t want players to lose much time on creating items. That doesn’t belong to a game such as Diablo III, in our eyes. After all, you are on an urgent mission to beat Diablo, that terrible demon that threatens the world, so you don’t want to waste too much time on a nicer ring or better boots. That brought us to the idea of Artisans, three different characters that can play a very useful role for you on your quest through Sanctuary. The three won’t join you on the battlefield, but will instead deploy their mobile trading post at the nearest settlement.

So through salvaging, a lot of items you find on the battlefield will disappear from the economy. They will not directly be turned into gold at least. In Diablo III, you will sell a lot less items than in Diablo II, and that way earn a lot less gold, also because we have lowered the sell value for items that you have found, and also because we have lowered the amount of gold to be acquired on the battlefield. You will thus earn a lot less gold, even though you will need the gold more than before, since you need to pay the Artisans for their services.

What do those little shops look like?

You have seen the Blacksmith’s shop during the presentation. We don’t know yet what those of the Jeweller and Mystic will look like. Of course we have ideas about them, but we have not yet found the final outline. Moreover, the shape of the shops will change over the course of the game. That’s another advantage of the Artisans. As they improve, and thus will be able to craft better items for you, they will also get differently looking shops. The Blacksmith’s shop will develop from a simple wooden cart into an impressive coach with a complete market stall in front of it, on which the weapons that he can craft will be exposed. You can buy items that the Artisan will craft for you. You supply the Artisan with the right resources and pay some gold for his trouble. You can also use the Artisan to sell items from your inventory.

Moreover, you can specialise the three Artisans. The Blacksmith, for instance, can specialise in the crafting of axes. Then you will mostly see axes lying at his stall. Those specialisations will not exclude other ways, however. If you are completely specialised in the crafting of axes, you can still try to make the Artisan learn another specialisation, by gathering the right recipes and resources.

During the presentation, you told us something about the combining of gems. How does that work?

The gems that you will find in the game are of varying qualities. Some are better than others, and that will be pointed out by levels. The stones that you find vary from level 1 to level 5. However, a Jeweller can upgrade the gathered stones by combining them. That way, he can make stones of a maximum of level 14, even though that will require a lot of effort. In order to make a stone of level 6 for instance, the Jeweller will need three stones of level 5, which are of course quite rare. In order to make a stone of level 7, he will need three stones of level 6, and so on. I don’t have the figures in my head, but if you keep calculating, it will require much effort to make a level 14 stone. Players can thus create fine pieces of gear through their Artisans, but there are also good items that can be found on the battlefield, or acquired as a reward from a completed quest.

Are the crafted items better than the ones found, or vice versa?

Indeed there will be fine items to find in the world. Just like in Diablo II, you can obtain the so called legendary items. Which items are better remains to be seen; we have not fully solved that issue yet. We haven’t designed all items yet by far. We are now making up the first pieces of gear sets, so we are all but finished. I want to achieve that sometimes the legendary items are the best, and sometimes the crafted ones are. For instance, when there is a very good legendary leg item for a Barbarian, then I want to achieve that the best arm pieces in the game can be crafted by a Blacksmith. That way, we try to create a little bit of balance. We lay down the best items for each class, and will then look at which items we want to make legendary - so that they can be found - and which ones we want to be crafted by Artisans, and which resources will need to be handed in for those crafted items.

_________________
Image
 
 Ver perfil de usuario Enviar mensaje privado Visitar sitio web del autor MSN Messenger  
Responder citando
 

NecroMoncer
Asunto:   MensajePublicado: 31 Ago, 2010 - 06:03 PM

Colaborador
9172 posts


<b>Colaborador</b>

Cuentas
#Valmar2143 EU

Miembro desde
20 Oct 2003
Ya han añadido la info (en español) en la página oficial de Blizzard, para el que le interese Wink


http://us.blizzard.com/diablo3/world/sy ... afting.xml

_________________
Image
 
 Ver perfil de usuario Enviar mensaje privado Visitar sitio web del autor MSN Messenger  
Responder citando
 

Blackelf
Asunto:   MensajePublicado: 31 Ago, 2010 - 07:46 PM

Antiguo moderador
5194 posts


<b>Antiguo moderador</b>

Miembro desde
28 Jun 2004
Tiene una pinta tremendamente interesante, me recuerda vagamente a la habilidad Desencantar y Encantamiento del WoW... desencantabas un objeto y, dependiendo de la calidad del mismo te daba a cambio un objeto que podías usar para encantar.
Está bien eso de invertir oro y materiales...
Pero más bien veo que el Cubo horádrico ahora se llama "Artesano" y tienes que hacer misiones para caerle bien.
Lo veo como "lo mismo que el cubo, pero con otras palabras".
Lo de los modificadores ya lo tenía el diablo 2 con los objetos de sangre, del poder, del hechicero...
Gracias Val, por tu aporte Smile me daba algo de dentera leerlo en inglés ^^ en vacaciones estoy muy perro.

_________________
Jugando a Diablo III.
Imperius#2827
 
 Ver perfil de usuario Enviar mensaje privado  
Responder citando
 

wason-lp
Asunto:   MensajePublicado: 14 Sep, 2010 - 10:31 PM

Colaborador
7376 posts


<b>Colaborador</b>

Cuentas
*wason-lp *wasoon-lp *wason-lpHC //// D3: wasonlp#2364

Lista de comercio
Ver lista

Miembro desde
14 Nov 2003
Hmm mola Smile

_________________
Image
Tutorial y Normativa de D2L
Gladiadores
 
 Ver perfil de usuario Enviar mensaje privado Visitar sitio web del autor  
Responder citando
 

Superpaladin
Asunto:   MensajePublicado: 15 Sep, 2010 - 05:43 AM

Necrófago Viviente
422 posts


Necrófago Viviente

Miembro desde
25 Ago 2009
Está bien pero yoquiero saber ya acerca de los nuevos bicharracos,entornos,bosses y el último personaje.
 
 Ver perfil de usuario Enviar mensaje privado  
Responder citando
 
Mostrar mensajes de anteriores:     
Cambiar a:  
Todas las horas son GMT + 1 Hora
Publicar nuevo tema   Responder al tema
Ver tema anterior Versión imprimible Entre para ver sus mensajes privados Ver tema siguiente
PNphpBB2 © 2003-2004 

 
Creative Commons License
Este sitio web está bajo una licencia de Creative Commons.



El logotipo de Diablo II©, Diablo II: Lord of Destruction©, Blizzard Entertainment© así como el resto de imágenes sobre el juego, son marcas registradas de Blizzard Entertainment.